![]() Therefore, I won't let anyone use 5E Simulacrum as a foolproof way to steal all of someone's memories/knowledge/secrets.) In AD&D it was a zombie-like creature with no volition unless/until you gave it one using Reincarnation, and it took a Limited Wish to give it 40-65% of the original's memories. (Another example of leaning on AD&D: simulacrum doesn't make it entirely clear whether the duplicate has the same knowledge as the original or not, or what degree of volition it has. Note that I'm biased toward random tables because when in doubt, I'll lean towards AD&D interpretations. I agree with you that DM ad-hoc is not the right way to run this, and if a player objected I'd probably assign him to create the random tables for me so I can vet it once and be done. Assign something from the DMG that feels dramatically appropriate for the current environment, or just ask the player what he wants. Ought to: come up with some kind of consistent rule, whether a ruling that "caster gets to choose" or creating random tables-by-terrain for each spell. Honestly, when it comes to conjuration spells, there's a difference between what I ought to do and what I actually would do if my players cast Conjure X. Has anyone found anything in any of the additional published materials that can make any of these spells not suck so bad? And with all the other minor gotchas - certain creatures given slightly different types to keep them out of these spells - why do you think pixies made it through? Even if the giant ape thing doesn't fly (ha!) with your DM, the using a 4th level spell to mass-fly up to 8 creatures is a much tamer but still powerful and legit use of the spell. Yeah, a party of 4 flying, giant apes at level 7 - basically making the druid's natural wildshape ability look pathetic compared to this one spell. Unless you use half of them (if you have a party of four) to cast fly on your group and then the other half to polymorph your party into giant apes, a CR 7 beast (at level 7, mind you). However, you also have the idea that they won't actually help fight in battle, which can make them useless again. (Technically you could get 2 dryads to try to charm something, but they aren't as good as the pixies.) They can all 1/day (DC 12) cast confusion, detect evil, detect thoughts, dispel magic, entangle, fly, polymorph, phantasmal force, or sleep - polymorph, fly, and confusion being the stand-outs that scale well, although even 8 1-round entangles or sleeps are bound to be useful in some situations. ![]() But the most broken one is conjure woodland beings, and only because it's completely useless other than to conjure 8 pixies, which are amazing. ![]() ![]() Even conjure minor elemental can get kind of good with 4 - 8 mephits blinding your enemies and buffing you with blur. Meanwhile conjure animal is pretty good especially when you get it - 8 wolves at level 5 seems useful - and conjure elemental is the only one that seems really to have gotten it right, probably because it only selects 1 of 4 specific things. Conjure fey has only one creature that can be summoned that couldn't already be summoned by conjure woodland being (a sorry CR 3 green hag), and conjure celestial has 3 targets (CR 2 pegasus, CR 4 couatl, and CR 5 unicorn for a level 9 spell). Hopefully this will get better as new monsters are released, but at the moment some of the conjure spells are quite bad. ![]()
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