I'm not sure exactly how the Keyshot plugin generates meshes, but its possible that they are doing some sort of re-mesh or converting to quads when generating OBJs.STEP should not require any tessellation, which usually seems to give cleaner results with less faceting (a good example of this is shown in post #14 in the thread linked above). When I brought this thread up to the team, some of them were surprised to hear that you were receiving better results from the STL than STEP format. I reached out to some of the folks who have worked with Keyshot more extensively and they mentioned that the translation is an STL transfer with some attention to RGB color and pre-linking of materials, which may help to improve results. The Keyshot plugin does export a mesh, so there will be some tessellation.To try to answer your specific questions: Hi for posting! While I can't provide too much detail on the back end operations between Fusion and Keyshot (I'm not a developer ), I may be able to give some insight here.įirst off, I'm glad to hear the Keyshot plugin is working well for you! We've seen reports of almost the opposite behavior you have described on this thread, so I am glad to hear you are getting good results. How can the data transfer logic used in the Keyshot plugin be extended to other modeling applications, especially Autodesk applications, e.g.does it contain proprietary mesh conversion algos that Autodesk does not support? Is this plugin developed in collaboration with Luxion, e.g.Why is the mesh conversion method used in the Keyshot plugin so superior to the.Why is there virtually no quality loss when sending a model directly to Keyshot, but sometimes quality loss when exporting to a native file format?.When I send a model to Keyshot, the transfer is nearly instantaneous and the form is completely unaffected - better than highest precision STL export and *much* faster. obj), but far and away the cleanest transfer of data is between Fusion 360 and Keyshot. This is a very common issue with models uploaded from SketchUp. This blog post and this forum post might be helpful in uploading from SketchUp.I have tried exporting bodies / surfaces from Fusion 360 in just about every possible manner, with varying degrees of success and importing into 3ds Max, Zbrush, etc. Different file formats produce different levels of quality (e.g. For more details, see Materials and Textures. In order to upload your model with your materials, you'll want to remove materials or consolidate your total materials and re-upload. Sketchfab supports a maximum of 100 materials per uploaded model. The 3ds Max plugin, in particular, is capable of automatically baking your materials. Again, you can also try one of our Exporter plugins for your software to ease the process. These types of materials typically need to be baked into regular textures, or even recreated in other software. Some common examples of this are Cycles in Blender, KeyShot software, 3rd-party renderer plugins like V-Ray, and "Appearances" in CAD/BIM software like Revit, SolidWorks, and Fusion 360. Unsupported materials / shadersĪ lot of software uses proprietary rendering engines, unique shaders, or other features that are not supported on Sketchfab, and often not supported or exported into standard formats such as FBX. You can also try one of our Exporter plugins for your software to ease the process. MTL file (along with any textures) are exported from your software and everything is uploaded with the. If you're using the OBJ format and have materials defined, you should make sure that a. Blender has an option called " External Data → Automatically Pack Into. Most software that exports FBX files (for example Maya or 3ds Max) will have an option called "Embed media" in the FBX export options. If you're using textures, you need to make sure they are uploaded together with your 3D file, or in the case of some formats such as FBX and Blender, actually embedded in the file. There are a few common reasons this might happen. Sometimes you might have colors, materials, or textures applied to your model in your 3D software, but they don't come through correctly on Sketchfab.
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